package Box2D.Dynamics.Joints
{
	import Box2D.Common.Math.b2Vec2;
	import Box2D.Common.b2Wrapper;
	
	public class b2Joint extends b2Wrapper
	{
		public function b2Joint(wrapper:Object=null)
		{
			super(wrapper);
		}
		public function GetAnchorA():b2Vec2{
			return new b2Vec2(0,0,call('b2Joint_GetAnchorA'));
		}
		public function GetAnchorB():b2Vec2{
			return new b2Vec2(0,0,call('b2Joint_GetAnchorB'));
		}
		public function GetReactionForce(inv_dt:Number):b2Vec2{
			return new b2Vec2(0,0,call('b2Joint_GetReactionForce',inv_dt));
		}
		public function GetReactionTorque(inv_dt:Number):Number{
			return call('b2Joint_GetReactionTorque',inv_dt);
		}
	}
}